Whether you're learning the ropes or brushing up on your lingo, this glossary covers everything from scoring basics to course etiquette—plus a few classic golf traditions. All explained in plain English, with tips and traditions you’ll recognize if you’ve played anywhere from the Cape to the Berkshires.
A
- Ace – Hole-in-one. Doesn’t happen often, but when it does, you’re buying.
- Address – The position you take before swinging.
- Aim – Where you intend to send the ball. Execution? That’s another story.
- Albatross – Three under par on one hole. AKA double eagle.
- Alignment – How you line up your feet, shoulders, and clubface.
- All Square – Match play term for tied scores.
- Alternate Shot – A team format where players take turns hitting the same ball.
- Amateur – A non-professional golfer. AKA most of us.
- Angle of Attack – The vertical path your club travels at impact.
- Approach Shot – Any shot played toward the green.
- Apron – The cut of grass surrounding the green. Slightly longer than the putting surface.
- Away – The golfer farthest from the hole hits first.
B
- Back Nine – Holes 10–18 on a standard 18-hole course.
- Backspin – The spin that helps a ball stop—or spin back—on the green.
- Backswing – The part of the swing where the club goes up before the downswing.
- Ball Marker – Used to mark your ball’s spot on the green.
- Ball Position – Where the ball sits relative to your feet and stance.
- Ball Washer – A course fixture to clean your ball mid-round.
- Beach – Slang for bunker.
- Best Ball – A team format using the best individual score on each hole.
- Birdie – One under par on a hole.
- Blade (a shot) – A thin shot struck with the club’s leading edge.
- Blade (a club) – A style of iron with a thin profile and less forgiveness.
- Bladed Wedge – When your wedge shot flies low and hot. Not a compliment.
- Blast Shot – A bunker shot with lots of sand—think splash, not finesse.
- Blind Shot – A shot where you can’t see your landing zone.
- Block – A shot pushed out to the right (for right-handed golfers).
- Bogey – One over par.
- Bomb – A long drive. The kind that makes people go “Oof.”
- Break – The way a putt curves due to slope.
- Bump and Run – Low chip shot with roll.
- Bunker – A sand trap.
C
- Caddie – Club-carrier, coach, counselor—all in one.
- Carry – How far your ball flies before touching down.
- Cart (Golf Cart) – A small electric or gas vehicle for getting around the course. Great for conserving energy—especially on hilly terrain or during twilight rounds.
- Cart Path Only – You can use a cart—but it stays on the pavement.
- Casual Water – Temporary puddles from rain. You get free relief.
- Center of Gravity – Where weight is balanced in your clubhead.
- Chili Dip – A chunky shot that travels next to nowhere.
- Chip – A short, low shot played from close to the green.
- Choke Down – Gripping lower on the club for more control.
- Chunk – A fat shot that hits ground before the ball.
- Clubface – The part of the club that hits the ball.
- Clubhouse – The main building at a course. Could be a casual hangout with snacks and Keno or a full-service spot with food, drinks, and post-round stories.
- Compression – How much the ball compresses at impact.
- Course Rating – Indicates difficulty for a scratch golfer.
- Cross-Handed Grip – Lead hand lower than trail hand. Popular on the greens.
- Cup – The hole. Four and a quarter inches of glory.
- Cut (Shot) – A controlled fade.
- Cut (Tournament) – The score required to make it to the next round.
D
- Dance Floor – Slang for the green.
- Dead – A shot with no chance of recovery.
- Decelerate – Slowing down before impact. Usually ends in disaster.
- Divot – The turf you take with your shot.
- Dogleg – A hole that bends like a dog’s hind leg.
- Double Bogey – Two over par.
- Double Cross – A shot that goes opposite your intended curve. Usually ugly.
- Downhill Lie – Ball below your feet, slope pointing away.
- Draw – A controlled right-to-left shot.
- Drive – A powerful tee shot.
- Driver – Your longest club. The big stick.
- Driving Iron – A low-lofted iron often used instead of a driver or wood off the tee.
- Driving Range – A spot to warm up your swing. Not every course has one—call ahead.
- Drop Zone – Designated area to drop after a penalty.
E
- Eagle – Two under par.
- Embedded Ball – A ball stuck in soft ground.
- Etiquette – How you behave on the course. Fix marks. Be quiet. Be cool.
- Even Par – A round with no strokes over or under par.
- Explosion Shot – A blast out of the bunker.
F
- Fade – A left-to-right shot (for right-handers).
- Fairway – The short grass between tee and green.
- Fat Shot – Hitting the ground first. Chunk city.
- Fescue – Thick, tall grass often found on New England courses. You don’t want to be in it.
- Flag – The marker in the hole, attached to the flagstick, showing you where to aim. You’ll hear it called the pin too.
- Flagstick – The pin in the hole.
- Flier Lie – A lie in the rough that reduces spin, often sending shots long.
- Flop Shot – A high, soft shot played near the green.
- Fly the Green – Overshooting your target.
- Fore! – A loud warning that your shot’s gone rogue.
- Fourball – A team format where both players play their own ball.
- Fringe – The cut of grass between the green and fairway.
- Front Nine – Holes 1–9.
- Fried Egg – A ball buried in the sand with a crater around it.
- Funnel Pin – A pin placement where slopes feed the ball toward the hole.
G
- Gimme – A conceded short putt.
- Glove – Worn for grip, not warmth.
- Golf Attire – Collared shirt, golf shorts or pants, and golf shoes. Most public courses are casual—just don’t show up in jeans or tank tops.
- Golf Pro – A certified teaching or club professional. At public courses, they’re part coach, part shopkeeper, part local legend.
- Green – The smooth putting surface.
- Green Fee – What you pay to play.
- Green in Regulation (GIR) – On the green with two strokes left for par.
- Grip – Both the handle and how you hold it.
- Grooves – Lines on a clubface that help add spin.
- Ground Under Repair – Free relief area marked by the course.
H
- Hack – A rough swing. Often through the rough.
- Half Set – A simplified set of clubs, great for quick rounds.
- Handicap – A number representing your playing ability.
- Hazard – Now called a “penalty area.”
- Head Covers – Protective covers for your driver, woods, and sometimes putter. Help prevent dings during the ride and often show off a little personality.
- Heel – The part of the clubface near the shaft.
- Hole Out – To finish a hole by getting the ball in the cup.
- Honor System – Lowest score tees off first. A tradition built on respect—though ready golf works too.
- Hosel – Where the shaft connects to the clubhead.
- Hook – A hard left shot (for righties).
- Hybrid – A club that blends woods and irons.
I
- Impact – Where club meets ball.
- In the Leather – A short putt measured by the grip length. Often a gimme.
- Interlock Grip – Popular grip style where index and pinky fingers lock together.
- Iron – Clubs for mid-range shots, numbered 1–9.
J
- Jail – A spot with no clear shot—trees, brush, or worse.
- Juice – Extra power or spin on a shot.
- Jump on It – Going after a ball aggressively with full power.
K
- Kick – The bounce a ball takes after landing.
- Knock-Down Shot – A low-trajectory shot useful in wind.
L
- Lag Putt – A long putt meant to get close, not in.
- Lateral Hazard – Penalty area alongside a hole.
- Launch Angle – The angle at which the ball leaves the clubface.
- Lay Up – Choosing to hit short of a hazard.
- Lead Tape – Used to alter club weight and feel.
- Lie – The ball’s position.
- Lie Angle– The angle between the shaft and sole of the club. Affects shot direction.
- Lip-Out – A cruel near-miss on the edge of the hole.
- Lob Wedge – A high-lofted wedge for short, high shots.
- Loft – The angle on the clubface.
M
- Marker – A person keeping score, or a small item to mark your ball on the green.
- Match Play – Hole-by-hole scoring. Win more holes than your opponent to win the match.
- Match Scorecard – A version of the card tailored to match play scoring.
- Members Bounce – A lucky bounce that somehow sends your ball back into play.
- Misread – When your putt breaks the other way—or doesn’t break at all.
- Mixed Foursome – A group of two men and two women.
- Modified Scramble – Like a scramble, but with one tweak—usually involving who tees off.
- Mulligan – An unofficial re-do, usually off the first tee. Not USGA-approved, but often beer-approved.
N
- Nassau – A popular betting format with three wagers: front nine, back nine, and total score.
- Net Score – Your gross score minus handicap. Levels the playing field.
- Nineteenth Hole – The clubhouse bar. The most forgiving hole on the course.
- No-Card (NC) – When a player doesn’t turn in a scorecard. Often in tournaments.
- No Talking During the Swing – An unspoken (but very real) rule. Give your playing partners quiet and space during their shot.
O
- OB (Out of Bounds) – White stakes or lines. Hit it here and add a penalty stroke, plus distance.
- Open – A tournament anyone can qualify for, regardless of pro status.
- Outside Agency – Anything that affects your ball but isn’t part of the game—like a bird, or wind.
P
- Pace of Play – How fast a round moves. Keep it steady and respectful.
- Par – The expected number of strokes to complete a hole. Benchmark of the game.
- Penalty Area – Modern term for what used to be called hazards. Water, thick brush, etc.
- Penalty Stroke – A stroke added to your score for a rules infraction.
- Pin – Another name for the flagstick.
- Pin High – When your ball is level with the flag, but not necessarily close.
- Pitch – A short approach shot with height.
- Pitch Mark – The indentation your ball makes on the green. Please repair it.
- Play Through – When a faster group is allowed to go ahead.
- Plugged Lie – When your ball buries in soft ground or sand.
- Practice Green – The area near the clubhouse for warming up your putter before the round. Use it—it makes a difference.
- Pro Shop – The course’s golf store and check-in spot. Stocked with gear, balls, and last-minute must-haves.
- Provisional Ball – A second ball hit in case the first is lost or OB.
- Pull – A shot that starts left of target (for righties).
- Pull Cart – A two- or three-wheeled cart for carrying your bag if you prefer to walk.
- Push – A shot that starts right of target (for righties).
- Putter – The flat-faced club used on the green.
Q
- Qualifying Round – A round played to gain entry into a tournament.
- Quack Hook – A really bad, low hook. More panic than precision.
R
- Ranger (or Marshal) – Course staff who drive around ensuring pace of play, safety, and overall course etiquette. Friendly reminder: don’t ignore them.
- Rangefinder – A handheld device that uses laser tech to measure distance to the flag or hazards. Speeds up play and takes out the guesswork.
- Ready Golf – Play when ready, not just when it’s your turn. Keeps things moving.
- Recovery Shot – A shot played from a tough position back into play.
- Relief – Free or penalty-based repositioning of your ball.
- Reload – Hitting again after a lost or OB ball.
- Rough – Longer grass bordering the fairway.
- Run – How far the ball rolls after landing.
S
- Sandbagger – A golfer who inflates their handicap to gain a competitive advantage.
- Sand Save – Making par after being in a bunker.
- Scorecard – Tracks your round, hole-by-hole. Shows par, strokes, and layout—and makes a solid souvenir.
- Scoring Clubs – Typically wedges and short irons—used to get it close.
- Scramble – A fun format where players pick the best shot and all hit from there.
- Scratch Golfer – A golfer with a handicap of 0.
- Shank – A mishit where the ball flies off the hosel. Avoid at all costs.
- Short Side – When you miss a green on the side closest to the flag. Tough up-and-down.
- Shotgun Start – When all groups start on different holes at the same time.
- Sidehill Lie – A lie where the ball is above or below your feet.
- Skins Game – A betting format where each hole is worth a set value.
- Slice – A shot that curves hard right (for right-handers).
- Slope Rating – Indicates how difficult a course is for the average player.
- Snack Shack – The halfway house between nines—or wherever you get your hot dog and Gatorade.
- Snowman – An 8 on the scorecard. Not very jolly.
- Soft Spikes – Modern golf shoe cleats made of plastic or rubber. Course-friendly and preferred over old-school metal spikes.
- Spin – Backspin helps the ball stop; sidespin can curve it.
- Stableford – A scoring format based on points rather than strokes.
- Stance – Your footing and body position before the shot.
- Starter – The person who organizes groups at the first tee, keeps pace of play moving, and ensures everyone tees off on time. A course’s quiet hero.
- Starter’s Shed – Where the starter hangs out—check in here before teeing off.
- Stroke Play – Standard golf scoring: total strokes count.
- Sweet Spot – The ideal contact point on the clubface.
T
- Tap-In – A short putt that’s basically a formality.
- Target Line – The intended line toward your target.
- Tee – The small peg you use to elevate the ball.
- Tee Box – Where each hole starts.
- Tee Box Marker – Colored markers that show where each set of tees begins
- Tee Time – Your reserved start time for the round. Book early—especially on sunny weekends.
- Tempo – The rhythm of your swing. Smooth > fast.
- Thin Shot – A low shot hit too high on the ball.
- Three-Putt – Two too many.
- Through the Green – All parts of the course except tee boxes, greens, and hazards.
- Toe (of club) – The far end of the clubface, opposite the hosel.
- Top – When you hit the top of the ball. It doesn’t go far.
- Towel – Hangs on your bag for cleaning clubs, wiping hands, or drying off a wet grip. One of the most underrated tools in the game.
- Twilight Rate – Discounted golf in the late afternoon. Less expensive, less crowded, more golden hour vibes.
U
- Up and Down – Getting the ball into the hole in two strokes from off the green.
- Unplayable Lie – A spot where you can’t make a legal stroke. Take relief with a penalty.
V
- Vardon Grip – Also known as the overlap grip. A classic way to hold the club.
- Victory Lap – When a putt circles the cup before falling in.
W
- Waggle – A pre-shot routine with small movements to stay loose.
- Water Hazard – Old term for penalty area with water. Still scary.
- Wedge – High-lofted clubs for short shots and spin control.
- Whiff – A complete swing... and a complete miss.
- Winter Rules – Local rules that allow for better lies in poor conditions.
- Wood – Now made of metal, used for distance off the tee or fairway.
- Worm Burner – A low, fast shot that skims across the turf.
Y
- Yardage Book – A pocket guide with detailed hole layouts and distances.
- Yips – Involuntary movement, usually during putting. Golf’s worst nightmare.
Z
- Zinger – A crisp, clean shot with a little sizzle. Feels amazing.